Banding in Blurry Texture
hey all,
i'm having issue banding on of blurry textures(cs6, win7,). layer in question desturated hard light blend mode. doc isrgb, 8bit. here's screen:
here's i've tried fix this, no avail:
- applied surface , gaussian blurs- creates larger bands, doesn't smooth them expected
- changed 16bit, bands closer together, still there
- switched blend modes
- switched between each of 3 drawing modes in prefs(set normal currently)
- applied noise layer, multiple surface blurs, gets me little closer destroys original image
so, be, always, appreciated, thanks
-andy
bands occur when value of 1 of rgb channels differs 1.
8-bits has 256 colors per channel.
16-bits has 65536 or perhaps 32768 colors per channel.
your monitor closer 8 16.
the banding within document, itself, either in color channel, or in mask or blending function, or in display system , profile, depending on how many bits being sent display.
you screenshot jpg has been compressed may not show bands original screen capture. posting png avoid problem.
starting 16-bit prophotorgb working space allow widest range of colors within document, display may or may not able show things resolution of colors, , maybe hard-light blending function still using 8-bits.
are bands not there before set hard light?
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